HealthSum

The objective of this project was to design an app that improves some aspect of the travel experience. Our goal was to target travel for friend groups and create a seamless and intuitive user experience that simplifies tasks such as itinerary planning and communication between friends.

  • UX Design

  • Designed in Figma

  • September - October, 2024

The objective of this project was to design an inclusive app that helps users develop a healthier relationship with food through a positive approach to nutrition. Our goal was to create an engaging experience that simplifies food tracking and encourages positive habit formation, aiming to empower individuals to feel confident and accomplished in their food choices.

  • UX Design

  • Designed in Figma

  • October - December, 2024

Full Case Study

What if food tracking was less about numbers and more about mindful eating?

Target Problem

Many people struggle with traditional food tracking methods, often finding them stressful, restrictive, and ultimately unsustainable. The focus on calorie and macro counting can lead to an unhealthy relationship with food, fostering feelings of guilt and anxiety rather than promoting positive behavior change.

After defining the target problem, we conducted user research: landscape analysis and two types of interviews (user interviews and word association) to understand user needs and pain points. The insights drove the ideation phase, which involved developing a user persona, creating wireframes, and establishing a design system. Next, we designed high-fidelity flows, conducted user testing, and refined the design before creating an interactive prototype.

The Solution

HealthSum addresses this problem by shifting the focus from strict calorie counting to a more mindful approach to nutrition. This app simplifies food logging, making it enjoyable and accessible for all, empowering users to track intake without guilt or pressure, and fosters long-term healthy habits.

To understand the existing landscape, we began our research with a competitive analysis.

Our competitive analysis explored five apps, both within and outside the food tracking landscape. We examined LifeSum and My Fitness Pal for their food tracking features, Plant Nanny and Finch for their gamified habit-building approaches, and Duolingo for its engaging user experience.

Key observations included gamified tracking with rewards and streaks, the use of cute characters and animations, progress visualization, daily goals, and personalized recommendations based on user patterns. We also noticed the risk of feature overload, which we wanted to avoid.


Ultimately, the playful and engaging designs of Plant Nanny, Finch, and Duolingo served as key inspiration for creating the fun and approachable experience we envisioned for Health Sum.

User needs and motivations were explored through one-on-one interviews and word association.

We interviewed six individuals, ages 20 - 60, to understand their current eating habits, attitudes towards healthy eating, and perceptions of traditional calorie tracking. Open-ended interviews provided deeper insights into individual experiences, while word association exercises were specifically included to reveal emotional ties to food, food counting, and calorie counting. Key findings include:

Current Eating Habits:

  • Varied approaches to eating, from mindful macronutrient tracking (especially during training) to simply aiming for regular meals

  • Some participants try to eat healthy without strict restrictions

  • Convenience often drives food choices, especially when busy

Perceptions of Healthy Eating:

  • Generally defined as a balanced diet of protein, vegetables, fruits, and carbohydrates

  • Emphasis on minimizing processed foods and sometimes prioritizing specific nutrients

  • Varying perspectives on "healthy," from natural ingredients to whole foods

Emotional Associations with Calorie/Diet Tracking:

  • Mainly a negative sentiment towards traditional calorie counting due to perceived restriction

  • Mixed associations with "diet" and "calories," ranging from positive to negative

  • Some acknowledge potential benefits of tracking for specific needs (e.g., athletes)

Based on our research, we developed a persona to represent our target user.

The next step was to translate our ideas into a working design.

Site Map

Low-Fidelity Wireframes

During wireframing, we focused on user flows and screen structure, exploring interactive elements like a pie chart for visualizing food group percentages, allowing users to quickly grasp their nutritional balance. One area we were actively developing was the 'Insights' page for visualizing daily logged meals, tracking progress towards food group goals (water, fruit, vegetables, etc.), and providing positive reinforcement. A key design question at this stage was whether to combine the meal log and interactive pie chart on the 'Insights' page or separate them for improved visual clarity.

Home and Progress

Scan Food

Insights

Education

Interactive Pie Chart

Our design system prioritizes inclusivity and playfulness.

The design system incorporates inclusive design principles, particularly in the app's illustrations. The cute food characters representing grains, protein, and vegetables are designed to reflect diverse cultural food preferences and dietary needs. This ensures that users from various backgrounds and with different dietary restrictions feel represented and included within the app experience. These playful food characters also contribute to the overall lighthearted and engaging tone of the app, making the experience more enjoyable and less intimidating.


The color palette, consisting of green, peach, and yellow, further reinforces this bright and playful aesthetic.

Now came transforming our wireframes into a polished design.

Education

Insights Version 1

Insights Version 2

This version gamified the process of eating different food groups by represented each food group as character-like badges that users could "earn" by logging their meals. Progress bars and points further incentivized healthy eating.

We specifically designed these food characters with inclusivity in mind, ensuring diverse representation based on user dietary restrictions and regional food preferences.

Insights Version 3

Add a Meal

We designed four convenient methods for meal logging: search, meal scan, barcode scan, and quick add, ensuring a seamless user experience. Once a meal is logged, users can instantly see its impact on their daily food group progress. Users are also prompted to describe why they ate the meal and how they felt after eating, encouraging mindful reflection on their eating habits.

We user tested each high-fidelity flow before finalizing our prototype.

We user tested our high-fidelity designs with 10 participants to validate our design decisions and identify areas for improvement. Participants interacted with printed flows of the "Add a Meal" flow, the "Learn" flow, and three variations of the "Insights" flow. Our goal was to identify which elements of each Insights version resonated with users most.

Navigation Clarity:

  • A recurring issue was the unclear function of the middle button on the navigation bar. Many participants mistook it for a home button rather than the "Add Meal" function.

"Learn" Flow:

  • The star icon in the "My Articles" section was misinterpreted as a premium feature indicator. Additionally, some users felt that certain images in this section did not align with the app's overall aesthetic.

"Insights" Flow - Version 1 (Pie Chart):

  • While the pie chart was recognized as a helpful visualization of food group intake, it felt too formal compared to the playful character icons used elsewhere.

  • Users also noted that the color contrast within the pie chart was insufficient, making it difficult to discern changes when clicking on sections.

  • Some participants suggested integrating the character icons into this version to increase playfulness.

"Insights" Flow - Version 2 (Gamified Badges):

  • This version, with its character-based food badges, was the most popular among participants. They found it engaging and motivating.

  • However, the meaning of the stars and buttons next to the progress bar was unclear. Some users were unsure whether the star was a favorite button or something else, and the add button's function (whether it opened a new page or directly added food) was ambiguous.

"Insights" Flow - Version 3 (Icon Progress Bar):

  • This version was understood to represent food categories, but some users felt it was too prescriptive, as the limited number of icons (six per category) seemed to suggest a specific quantity of each food group to consume.

  • The dark color of the small disks around the dates was also noted as a visual inconsistency with the brighter color scheme.

  • The black middle on the "selected" date was also disliked.

Impact on Design

  • The navigation bar's middle button was redesigned with a clearer "+" icon to indicate the "Add Meal" function.

  • The star icons in the "Learn" flow were replaced with hearts to signify "favorites," and the images were reviewed for aesthetic consistency.

  • The color contrast within the pie chart was improved.

Interactive Prototype

Final Flows

Home

My Progress

Learn

Learn

Nice to see you here…

Let's Connect!

Ava Auffret

|

2025

Nice to see you here…

Let's Connect!

Ava Auffret

|

2025

Nice to see you here…

Let's Connect!

Ava Auffret

|

2025